Battle arithmetic: element multipliers, random rolls and success rates.
The game flags: bits, bytes and nibbles.
Element levels and classes.
Djinn: definitions, setting and standby, and their counts.
What every part of the game object shares: its includes and the inventory helper two parts use.
Items and inventories: equipping, adding, removing, breaking and counting.
Actions and Psynergy lists, characters, experience and levelling up.
Enemy units, the active party, coins and counters, and summons.
Equipping a given item, and the equipment put aside for the Colosso.
The party's units and their stats, a new game, the prologue, HP and PP.