Alchemy
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create_configured_overlay_object.h

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1#ifndef GUARD_CREATE_CONFIGURED_OVERLAY_OBJECT_H
2#define GUARD_CREATE_CONFIGURED_OVERLAY_OBJECT_H
3
4/// @file
5/// The engine calls a scene uses to create an overlay object and set its sprite
6/// flags.
7
10#include "types.h"
11
12#define NULL ((void *)0)
13
14struct FieldActor;
15
18
19#endif
void Engine_ActorSetSpriteFlags(struct FieldActor *, s32)
struct FieldActor * Engine_ObjectCreate(s32, s32, s32, s32)
A field actor: a person or thing on the field with a position, motion toward a target,...
Definition field_obj.h:30
The integer types, TRUE, UNUSED and the fixed-address macros.
signed int s32
Definition types.h:14