Alchemy
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battle_cue.h

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1#ifndef ALCHEMY_UNIT_OBJECT_BATTLE_CUE_H
2#define ALCHEMY_UNIT_OBJECT_BATTLE_CUE_H
3
4#include "types.h"
5
6extern const u16 gEncounter_BattleMusic[35];
7
8#endif
const u16 gEncounter_BattleMusic[35]
Battle music: each song as 0x8000 | song, followed by the encounters that use it as (zone << 4) + slo...
Definition battle_cue.c:6
The integer types, TRUE, UNUSED and the fixed-address macros.
unsigned short u16
Definition types.h:13