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battle_cue.h
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#ifndef ALCHEMY_UNIT_OBJECT_BATTLE_CUE_H
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#define ALCHEMY_UNIT_OBJECT_BATTLE_CUE_H
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#include "
types.h
"
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extern
const
u16
gEncounter_BattleMusic
[35];
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#endif
gEncounter_BattleMusic
const u16 gEncounter_BattleMusic[35]
Battle music: each song as 0x8000 | song, followed by the encounters that use it as (zone << 4) + slo...
Definition
battle_cue.c:6
types.h
The integer types, TRUE, UNUSED and the fixed-address macros.
u16
unsigned short u16
Definition
types.h:13
include
unit
object
battle_cue.h