1#ifndef ALCHEMY_UNIT_SCENE_ALTIN_H
2#define ALCHEMY_UNIT_SCENE_ALTIN_H
const struct ScenePlacement * Scene_GetPlacements(void)
const struct SceneEntrance * Scene_GetEntrances(void)
const struct SceneEvent * Scene_GetEvents(void)
const u32 * Scene_GetExits(void)
Both scenes share one exit table.
const struct SceneRegion * Scene_GetRegions(void)
s32 Scene_Initialize(void)
Sets up whichever scene is being entered and runs its arrival events.
struct ScenePlacement gAltinHouses_Placements[]
struct ScenePlacement gAltinOther_Placements[]
u16 gAltinVillage_MineDoorCells[]
The opening pictures of the village's doors, two cells square.
struct DoorAnim gAltinVillage_Doors[]
Each door trigger's opening picture and cell, from trigger 2.
u16 gAltinVillage_DoorCellsD[]
struct SceneEntrance gAltinOther_Entrances[]
u16 gAltinVillage_DoorCellsG[]
u16 gAltinVillage_DoorCellsE[]
struct SceneEvent gAltinHouses_Events[]
struct SceneEntrance gAltinHouses_Entrances[]
u16 gAltinVillage_DoorCellsF[]
u16 gAltinVillage_DoorCellsA[]
s32 gAltinHouses_CookScript[]
The cook from Xian paces between his pots, nodding over each.
u16 gAltinVillage_DoorCellsC[]
struct SceneEvent gAltinVillage_Events[]
struct SceneEvent gAltinOther_Events[]
struct ScenePlacement gAltinVillage_Placements[]
struct SceneEntrance gAltinVillage_Entrances[]
The scene script layer: the engine services a scene's events call, declared once (Engine_EventBegin,...
The scene table formats: entrances, exits, placements and events, and the macros that write them.
Each village door the party can walk through: its opening picture and the cell it is drawn at.
A scene entrance: where and facing which way the party arrives, and the camera's bounds there (-1 for...
A scene event: its kind and detail, the trigger it answers, its condition and its value (a message or...
An actor a scene places: its sprite, the condition for placing it, how it behaves,...
A scene's exit region: the box that, while its condition holds, takes the party leader out through it...
The integer types, TRUE, UNUSED and the fixed-address macros.