Alchemy
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xian_interiors.h

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1#ifndef ALCHEMY_UNIT_SCENE_XIAN_INTERIORS_H
2#define ALCHEMY_UNIT_SCENE_XIAN_INTERIORS_H
3
4#include "types.h"
5#include "field_scene.h"
6
8const struct SceneRegion *XianInteriors_GetRegions(void);
9const u32 *XianInteriors_GetExits(void);
11const struct SceneEvent *XianInteriors_GetEvents(void);
13extern s32 gEffectScript0[];
14extern s32 gEffectScript1[];
15extern s32 gEffectScript2[];
16extern const s32 *gEffectScripts[];
21extern struct SceneEvent gXianInteriors_Events[];
23
24#endif
s32 gEffectScript0[]
const s32 * gEffectScripts[]
s32 gEffectScript1[]
s32 gEffectScript2[]
The scene table formats: entrances, exits, placements and events, and the macros that write them.
A scene entrance: where and facing which way the party arrives, and the camera's bounds there (-1 for...
Definition field_scene.h:54
A scene event: its kind and detail, the trigger it answers, its condition and its value (a message or...
An actor a scene places: its sprite, the condition for placing it, how it behaves,...
Definition field_scene.h:81
A scene's exit region: the box that, while its condition holds, takes the party leader out through it...
The integer types, TRUE, UNUSED and the fixed-address macros.
signed int s32
Definition types.h:14
unsigned int u32
Definition types.h:15
const u32 * XianInteriors_GetExits(void)
const struct SceneEvent * XianInteriors_GetEvents(void)
The room behind the school has its own events.
struct SceneEvent gXianInteriors_SchoolRoomEvents[]
struct ScenePlacement gXianInteriors_SchoolRoomPlacements[]
const struct ScenePlacement * XianInteriors_GetPlacements(void)
The room behind the school places only Master Feh, Feizhi and Hsu.
const struct SceneRegion * XianInteriors_GetRegions(void)
s32 XianInteriors_Initialize(void)
Places the interiors' effect objects; in the room behind the school, Hsu takes his pose.
u32 gXianInteriors_Exits[]
struct ScenePlacement gXianInteriors_Placements[]
struct SceneEntrance gXianInteriors_Entrances[]
const struct SceneEntrance * XianInteriors_GetEntrances(void)
struct SceneEvent gXianInteriors_Events[]