1#ifndef ALCHEMY_UNIT_SCENE_XIAN_INTERIORS_H
2#define ALCHEMY_UNIT_SCENE_XIAN_INTERIORS_H
const s32 * gEffectScripts[]
The scene table formats: entrances, exits, placements and events, and the macros that write them.
A scene entrance: where and facing which way the party arrives, and the camera's bounds there (-1 for...
A scene event: its kind and detail, the trigger it answers, its condition and its value (a message or...
An actor a scene places: its sprite, the condition for placing it, how it behaves,...
A scene's exit region: the box that, while its condition holds, takes the party leader out through it...
The integer types, TRUE, UNUSED and the fixed-address macros.
const u32 * XianInteriors_GetExits(void)
const struct SceneEvent * XianInteriors_GetEvents(void)
The room behind the school has its own events.
struct SceneEvent gXianInteriors_SchoolRoomEvents[]
struct ScenePlacement gXianInteriors_SchoolRoomPlacements[]
const struct ScenePlacement * XianInteriors_GetPlacements(void)
The room behind the school places only Master Feh, Feizhi and Hsu.
const struct SceneRegion * XianInteriors_GetRegions(void)
s32 XianInteriors_Initialize(void)
Places the interiors' effect objects; in the room behind the school, Hsu takes his pose.
u32 gXianInteriors_Exits[]
struct ScenePlacement gXianInteriors_Placements[]
struct SceneEntrance gXianInteriors_Entrances[]
const struct SceneEntrance * XianInteriors_GetEntrances(void)
struct SceneEvent gXianInteriors_Events[]