Vault, before and after the thieves are caught: touch triggers 1 and 2 swap the collision of the 4x2 cells at cell (23, 26) between two versions kept elsewhere in the map. More...
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Functions | |
| static void | Vault_EnableAlternatePassageCells (void) |
| Cell code 1 selects the passage's alternate collision and sets FLAG_SCENE_TEMP_00, preserving that choice across a kept-position return. | |
| static void | Vault_RestorePassageCells (void) |
| Cell code 2 restores the passage's usual collision and clears FLAG_SCENE_TEMP_00. | |
Vault, before and after the thieves are caught: touch triggers 1 and 2 swap the collision of the 4x2 cells at cell (23, 26) between two versions kept elsewhere in the map.
FLAG_SCENE_TEMP_00 remembers the alternate version, which each scene restores on a kept-position return, such as after battle.
Definition in file vault_toggle.h.
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static |
Cell code 1 selects the passage's alternate collision and sets FLAG_SCENE_TEMP_00, preserving that choice across a kept-position return.
Definition at line 13 of file vault_toggle.h.
Referenced by Vault_EnableAlternatePassageCells().
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static |
Cell code 2 restores the passage's usual collision and clears FLAG_SCENE_TEMP_00.
Definition at line 20 of file vault_toggle.h.
Referenced by Vault_RestorePassageCells().