The scene script layer: the engine services a scene's events call, declared once (Engine_EventBegin,...
void Engine_ActorSetAnimationAndWait(s32 actor, s32 animation)
s32 Engine_PartyGiveItem(s32 item, s32 flags)
void Engine_ItemShowFound(s32 item, s32 height)
void Engine_EventWait(s32 frames)
Field objects and actors, and the scene transition styles.
s32 PartyInventory_HasSpace(void)
Returns 1 when the selected character or any party member has a free inventory slot.
void Engine_EventEnd(void)
void Engine_EventBegin(void)
void Engine_EventSetMessage()
void Engine_EventShowMessage()
The integer types, TRUE, UNUSED and the fixed-address macros.
static void Vault_FindBone(void)
Searching cell code 41 beside the bone giver takes a Bone after the thieves are jailed.