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vale_kraden.h

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1#ifndef ALCHEMY_UNIT_SCENE_VALE_KRADEN_H
2#define ALCHEMY_UNIT_SCENE_VALE_KRADEN_H
3
4#include "types.h"
5#include "field_scene.h"
6
7const struct SceneEntrance *ValeKraden_GetEntrances(void);
8const struct SceneRegion *ValeKraden_GetRegions(void);
9const u32 *ValeKraden_GetExits(void);
11const struct SceneEvent *ValeKraden_GetEvents(void);
17extern u32 gValeKraden_Exits[];
19extern struct SceneEvent gValeKraden_Events[];
23
24#endif
The scene table formats: entrances, exits, placements and events, and the macros that write them.
A scene entrance: where and facing which way the party arrives, and the camera's bounds there (-1 for...
Definition field_scene.h:54
A scene event: its kind and detail, the trigger it answers, its condition and its value (a message or...
An actor a scene places: its sprite, the condition for placing it, how it behaves,...
Definition field_scene.h:81
A scene's exit region: the box that, while its condition holds, takes the party leader out through it...
The integer types, TRUE, UNUSED and the fixed-address macros.
signed int s32
Definition types.h:14
unsigned int u32
Definition types.h:15
unsigned short u16
Definition types.h:13
const struct ScenePlacement * ValeKraden_GetPlacements(void)
Returns the one placement table for every visit; ValeKraden_Initialize removes the actors a visit doe...
Definition vale_kraden.c:61
struct SceneEvent gValeKraden_StormEvents[]
struct ScenePlacement gValeKraden_Placements[]
const struct SceneEntrance * ValeKraden_GetEntrances(void)
Definition vale_kraden.c:51
s32 ValeKraden_Initialize(void)
Places the actors for the storm or for the day, and plays the arrival from the cottage.
s32 gValeKraden_RockslideSurvivorSwayActions[]
Alternates the survivor's width and height while he lies by the fence.
struct SceneEvent gValeKraden_Events[]
s32 gValeKraden_FaceTargetActions[]
Keeps a linked actor facing its current target.
struct SceneEntrance gValeKraden_Entrances[]
const u32 * ValeKraden_GetExits(void)
Definition vale_kraden.c:57
u32 gValeKraden_Exits[]
s32 gValeKraden_RockslideSurvivorEscapeActions[]
Leads the party away from the broken fence, then leaves the map.
const struct SceneRegion * ValeKraden_GetRegions(void)
Definition vale_kraden.c:55
const struct SceneEvent * ValeKraden_GetEvents(void)
Selects the events for the current visit to Vale: after Kalay (FLAG_REACHED_KALAY),...
Definition vale_kraden.c:68
u16 gValeKraden_GateCells[]
struct SceneEvent gValeKraden_EventsAfterKalay[]