Alchemy
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vale_interiors.h

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1#ifndef ALCHEMY_UNIT_SCENE_VALE_INTERIORS_H
2#define ALCHEMY_UNIT_SCENE_VALE_INTERIORS_H
3
4#include "types.h"
5#include "field_scene.h"
6
8const struct SceneRegion *ValeInteriors_GetRegions(void);
9const u32 *ValeInteriors_GetExits(void);
11const struct SceneEvent *ValeInteriors_GetEvents(void);
24extern struct SceneEvent gValeInteriors_Events[];
27
28#endif
The scene table formats: entrances, exits, placements and events, and the macros that write them.
A scene entrance: where and facing which way the party arrives, and the camera's bounds there (-1 for...
Definition field_scene.h:54
A scene event: its kind and detail, the trigger it answers, its condition and its value (a message or...
An actor a scene places: its sprite, the condition for placing it, how it behaves,...
Definition field_scene.h:81
A scene's exit region: the box that, while its condition holds, takes the party leader out through it...
The integer types, TRUE, UNUSED and the fixed-address macros.
signed int s32
Definition types.h:14
unsigned int u32
Definition types.h:15
s32 gValeInteriors_PartyLeavesScript[]
const struct SceneEntrance * ValeInteriors_GetEntrances(void)
struct ScenePlacement gValeInteriors_Placements[]
u32 gValeInteriors_Exits[]
struct ScenePlacement gValeInteriors_PlacementsAfterKalay[]
s32 gValeInteriors_DriftingSpriteScript[]
s32 gValeInteriors_FatherPacingScript[]
const struct SceneRegion * ValeInteriors_GetRegions(void)
const struct SceneEvent * ValeInteriors_GetEvents(void)
Selects the events for the current visit to Vale: the stormy night's (FLAG_VALE_STORM),...
u32 gValeInteriors_StormExits[]
s32 gValeInteriors_FaceTargetScript[]
const struct ScenePlacement * ValeInteriors_GetPlacements(void)
Selects the placements for the day the story begins, after the party has left Vale (FLAG_PARTY_LEFT_V...
const u32 * ValeInteriors_GetExits(void)
On the stormy night, the doors lead out into the storm.
s32 ValeInteriors_Initialize(void)
Arriving in a house: on the stormy night the residents are gone and lightning flashes outside; back f...
struct SceneEntrance gValeInteriors_Entrances[]
struct ScenePlacement gValeInteriors_PlacementsAfterLeaving[]
struct SceneEvent gValeInteriors_EventsAfterLeaving[]
struct SceneEvent gValeInteriors_Events[]
struct SceneEvent gValeInteriors_StormEvents[]
struct SceneEvent gValeInteriors_EventsAfterKalay[]