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vale_babi.h

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1#ifndef ALCHEMY_UNIT_SCENE_VALE_BABI_H
2#define ALCHEMY_UNIT_SCENE_VALE_BABI_H
3
4#include "types.h"
5#include "field_scene.h"
6
7const struct SceneEntrance *ValeBabi_GetEntrances(void);
8const struct SceneRegion *ValeBabi_GetRegions(void);
9const u32 *ValeBabi_GetExits(void);
10const struct ScenePlacement *ValeBabi_GetPlacements(void);
11const struct SceneEvent *ValeBabi_GetEvents(void);
27extern u32 gValeBabi_Exits[];
33extern struct SceneEvent gValeBabi_StormEvents[];
34extern struct SceneEvent gValeBabi_Events[];
39
40#endif
The scene table formats: entrances, exits, placements and events, and the macros that write them.
A scene entrance: where and facing which way the party arrives, and the camera's bounds there (-1 for...
Definition field_scene.h:54
A scene event: its kind and detail, the trigger it answers, its condition and its value (a message or...
An actor a scene places: its sprite, the condition for placing it, how it behaves,...
Definition field_scene.h:81
A scene's exit region: the box that, while its condition holds, takes the party leader out through it...
The integer types, TRUE, UNUSED and the fixed-address macros.
signed int s32
Definition types.h:14
unsigned int u32
Definition types.h:15
struct SceneEvent gValeBabi_StormEvents[]
Definition vale_babi.c:1323
struct SceneEvent gValeBabi_Events[]
Definition vale_babi.c:1348
s32 gValeBabi_Actor10FallsScript[]
Definition vale_babi.c:1121
s32 gValeBabi_DoraFacesIsaacScript[]
Definition vale_babi.c:1154
s32 gValeBabi_MythrilBagRisesScript[]
Definition vale_babi.c:1164
struct SceneEvent gValeBabi_EventsAfterKalay[]
Definition vale_babi.c:1414
s32 ValeBabi_Initialize(void)
Sets up the stormy night or the villagers of the story, and plays the scenes of entrances 20 to 22.
Definition vale_babi.c:299
s32 gValeBabi_DoraRunsAheadScript[]
Definition vale_babi.c:1077
s32 gValeBabi_IsaacRunsAheadScript[]
Definition vale_babi.c:1084
const struct SceneEntrance * ValeBabi_GetEntrances(void)
Returns the entrances, among them the scenes played on arrival: 19 from Babi's palace (its exit 11),...
Definition vale_babi.c:94
u32 gValeBabi_StormExits[]
Definition vale_babi.c:1230
struct ScenePlacement gValeBabi_Placements[]
Definition vale_babi.c:1239
u32 gValeBabi_Exits[]
Definition vale_babi.c:1221
s32 gValeBabi_IsaacLeavesScript[]
Definition vale_babi.c:1070
s32 gValeBabi_LeaveHouseScript[]
Definition vale_babi.c:1057
struct SceneEvent gValeBabi_EventsAfterLeaving[]
Definition vale_babi.c:1379
const u32 * ValeBabi_GetExits(void)
On the stormy night the exits lead into the storm.
Definition vale_babi.c:101
const struct ScenePlacement * ValeBabi_GetPlacements(void)
Places Babi's scholars, or Vale's villagers as the story has left them.
Definition vale_babi.c:109
struct SceneEvent gValeBabi_ScholarsLaterEvents[]
Definition vale_babi.c:1481
const struct SceneEvent * ValeBabi_GetEvents(void)
Chooses the events: Babi's scholars talk differently once the Colosso finals are over; Vale's village...
Definition vale_babi.c:143
struct ScenePlacement gValeBabi_PlacementsAfterKalay[]
Definition vale_babi.c:1285
s32 gValeBabi_IsaacRunsBackScript[]
Definition vale_babi.c:1100
s32 gValeBabi_DoraLeavesScript[]
Definition vale_babi.c:1065
s32 gValeBabi_RunToPlazaScript[]
Definition vale_babi.c:1108
struct SceneEvent gValeBabi_ScholarsEvents[]
Definition vale_babi.c:1462
struct ScenePlacement gValeBabi_PlacementsAfterLeaving[]
Definition vale_babi.c:1265
s32 gValeBabi_DoraRunsBackScript[]
Definition vale_babi.c:1092
s32 gValeBabi_Actor10ShakesScript[]
Definition vale_babi.c:1115
const struct SceneRegion * ValeBabi_GetRegions(void)
Definition vale_babi.c:98
s32 gValeBabi_MythrilBagWobblesScript[]
Definition vale_babi.c:1170
struct SceneEntrance gValeBabi_Entrances[]
Definition vale_babi.c:1198
struct ScenePlacement gValeBabi_ScholarsPlacements[]
Definition vale_babi.c:1309