1#ifndef ALCHEMY_UNIT_SCENE_VALE_BABI_H
2#define ALCHEMY_UNIT_SCENE_VALE_BABI_H
The scene table formats: entrances, exits, placements and events, and the macros that write them.
A scene entrance: where and facing which way the party arrives, and the camera's bounds there (-1 for...
A scene event: its kind and detail, the trigger it answers, its condition and its value (a message or...
An actor a scene places: its sprite, the condition for placing it, how it behaves,...
A scene's exit region: the box that, while its condition holds, takes the party leader out through it...
The integer types, TRUE, UNUSED and the fixed-address macros.
struct SceneEvent gValeBabi_StormEvents[]
struct SceneEvent gValeBabi_Events[]
s32 gValeBabi_Actor10FallsScript[]
s32 gValeBabi_DoraFacesIsaacScript[]
s32 gValeBabi_MythrilBagRisesScript[]
struct SceneEvent gValeBabi_EventsAfterKalay[]
s32 ValeBabi_Initialize(void)
Sets up the stormy night or the villagers of the story, and plays the scenes of entrances 20 to 22.
s32 gValeBabi_DoraRunsAheadScript[]
s32 gValeBabi_IsaacRunsAheadScript[]
const struct SceneEntrance * ValeBabi_GetEntrances(void)
Returns the entrances, among them the scenes played on arrival: 19 from Babi's palace (its exit 11),...
u32 gValeBabi_StormExits[]
struct ScenePlacement gValeBabi_Placements[]
s32 gValeBabi_IsaacLeavesScript[]
s32 gValeBabi_LeaveHouseScript[]
struct SceneEvent gValeBabi_EventsAfterLeaving[]
const u32 * ValeBabi_GetExits(void)
On the stormy night the exits lead into the storm.
const struct ScenePlacement * ValeBabi_GetPlacements(void)
Places Babi's scholars, or Vale's villagers as the story has left them.
struct SceneEvent gValeBabi_ScholarsLaterEvents[]
const struct SceneEvent * ValeBabi_GetEvents(void)
Chooses the events: Babi's scholars talk differently once the Colosso finals are over; Vale's village...
struct ScenePlacement gValeBabi_PlacementsAfterKalay[]
s32 gValeBabi_IsaacRunsBackScript[]
s32 gValeBabi_DoraLeavesScript[]
s32 gValeBabi_RunToPlazaScript[]
struct SceneEvent gValeBabi_ScholarsEvents[]
struct ScenePlacement gValeBabi_PlacementsAfterLeaving[]
s32 gValeBabi_DoraRunsBackScript[]
s32 gValeBabi_Actor10ShakesScript[]
const struct SceneRegion * ValeBabi_GetRegions(void)
s32 gValeBabi_MythrilBagWobblesScript[]
struct SceneEntrance gValeBabi_Entrances[]
struct ScenePlacement gValeBabi_ScholarsPlacements[]