1#ifndef ALCHEMY_UNIT_SCENE_KOLIMA_H
2#define ALCHEMY_UNIT_SCENE_KOLIMA_H
The field's runtime work: map cells, scene records and regions, map markers and FieldWork.
The scene table formats: entrances, exits, placements and events, and the macros that write them.
s32 gFallingEffectScript[]
s32 gKolima_RegionScript[]
const struct SceneEvent * Kolima_GetEvents(void)
Selects the village or bridge event table.
struct SceneEvent gKolimaEvents[]
struct ScenePlacement gKolimaPlacements[]
s32 gKolima_PartyRestoreScaleActions[]
s32 gKolima_FaceLeaderScript[]
s32 gKolima_PartySquashActions[]
s32 gKolima_ProtectiveFieldGrowActions[]
const u32 * Kolima_GetExits(void)
Returns the shared packed exit table.
struct ScenePlacement gKolimaPlacements3[]
s32 gKolima_Object26Script[]
struct ScenePlacement gKolima_EntryScript[]
s32 gKolima_ActionTable3[]
const struct ScenePlacement * Kolima_GetPlacements(void)
Selects placements and applies tree sprites while the villagers are cursed.
s32 gKolima_ActionTable1[]
struct ScenePlacement gKolimaPlacements1[]
s32 gKolima_EntryActions[]
struct SceneEntrance gKolimaEntrances3[]
s32 gKolima_ProtectiveFieldShrinkActions[]
struct SceneEvent gKolimaEvents3[]
struct SceneEntrance gKolimaEntrances[]
const struct SceneEntrance * Kolima_GetEntrances(void)
Selects the entrance table for the village, interior or bridge.
struct SceneEntrance gKolimaEntrances2[]
s32 gKolima_DebrisScript[]
u16 gKolima_SwitchCells[]
s32 gKolima_ActionTable2[]
const struct SceneRegion * Kolima_GetRegions(void)
Returns the interior's regions; the other maps have none.
struct SceneRegion gKolimaRegions2[]
s32 Kolima_Initialize(void)
Restores the current map and plays the first visit to cursed Kolima.
A scene entrance: where and facing which way the party arrives, and the camera's bounds there (-1 for...
A scene event: its kind and detail, the trigger it answers, its condition and its value (a message or...
An actor a scene places: its sprite, the condition for placing it, how it behaves,...
A scene's exit region: the box that, while its condition holds, takes the party leader out through it...
The integer types, TRUE, UNUSED and the fixed-address macros.