Alchemy
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tolbi_spring.h

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1#ifndef ALCHEMY_UNIT_SCENE_TOLBI_SPRING_H
2#define ALCHEMY_UNIT_SCENE_TOLBI_SPRING_H
3
4#include "types.h"
5#include "field_scene.h"
6
7struct SceneEvent;
8struct ScenePlacement;
9
10const struct SceneEntrance *TolbiSpring_GetEntrances(void);
11const struct SceneRegion *TolbiSpring_GetRegions(void);
12const u32 *TolbiSpring_GetExits(void);
14const struct SceneEvent *TolbiSpring_GetEvents(void);
16extern const struct SceneEntrance gTolbiSpring_Entrances[];
17extern const u32 gTolbiSpring_Exits[];
18extern const struct ScenePlacement gTolbiSpringPlacements2[];
20extern const struct SceneEvent gTolbiSpringEventsOther[];
21extern const struct SceneEvent gTolbiSpringEvents2[];
22extern const u16 gTolbiSpring_AlphaSteps[];
23extern const u32 gTolbiSpring_PrizeItems[];
24extern const u16 gTolbiSpring_CoinPrizes[];
26extern const u8 gTolbiSpring_SliderFrames[];
27extern const u8 gTolbiSpring_CircleFrames[];
28extern const u8 gTolbiSpring_ActorPixelX[];
29extern const u8 gTolbiSpring_ActorPixelZ[];
30extern const u16 gTolbiSpring_ActorHeadings[];
31
32#endif
The scene table formats: entrances, exits, placements and events, and the macros that write them.
A scene entrance: where and facing which way the party arrives, and the camera's bounds there (-1 for...
Definition field_scene.h:54
A scene event: its kind and detail, the trigger it answers, its condition and its value (a message or...
An actor a scene places: its sprite, the condition for placing it, how it behaves,...
Definition field_scene.h:81
A scene's exit region: the box that, while its condition holds, takes the party leader out through it...
const struct SceneEvent * TolbiSpring_GetEvents(void)
Selects interactions for the spring or the game attendants.
const u32 * TolbiSpring_GetExits(void)
const u16 gTolbiSpring_AlphaSteps[]
BLDALPHA steps.
const u8 gTolbiSpring_ActorPixelZ[]
const u16 gTolbiSpring_ActorHeadings[]
const struct SceneEvent gTolbiSpringEventsOther[]
const struct ScenePlacement * TolbiSpring_GetPlacements(void)
Selects the actors for the spring or its nearby games.
const struct SceneEntrance gTolbiSpring_Entrances[]
const struct ScenePlacement gTolbiSpringPlacementsOther[]
const u32 gTolbiSpring_LuckyWheelsPrizeItems[]
const struct SceneEntrance * TolbiSpring_GetEntrances(void)
const struct SceneRegion * TolbiSpring_GetRegions(void)
const struct SceneEvent gTolbiSpringEvents2[]
const u8 gTolbiSpring_SliderFrames[]
const u32 gTolbiSpring_Exits[]
const u32 gTolbiSpring_PrizeItems[]
const u8 gTolbiSpring_CircleFrames[]
s32 TolbiSpring_Initialize(void)
Prepares the spring or settles rewards from the nearby games.
const u8 gTolbiSpring_ActorPixelX[]
const struct ScenePlacement gTolbiSpringPlacements2[]
const u16 gTolbiSpring_CoinPrizes[]
The integer types, TRUE, UNUSED and the fixed-address macros.
signed int s32
Definition types.h:14
unsigned int u32
Definition types.h:15
unsigned short u16
Definition types.h:13
unsigned char u8
Definition types.h:11