1#ifndef ALCHEMY_UNIT_SCENE_TOLBI_SHIP_MAST_H
2#define ALCHEMY_UNIT_SCENE_TOLBI_SHIP_MAST_H
The field's runtime work: map cells, scene records and regions, map markers and FieldWork.
The scene table formats: entrances, exits, placements and events, and the macros that write them.
A scene entrance: where and facing which way the party arrives, and the camera's bounds there (-1 for...
A scene event: its kind and detail, the trigger it answers, its condition and its value (a message or...
An actor a scene places: its sprite, the condition for placing it, how it behaves,...
A scene's exit region: the box that, while its condition holds, takes the party leader out through it...
struct SceneEntrance gTolbiShipMast_Entrances[]
const struct SceneRegion * TolbiShipMast_GetRegions(void)
Returns the ladder's three-dimensional activation region.
struct ScenePlacement gTolbiShipMast_Placements[]
struct ScenePlacement gTolbiShipMast_StagingObjects[]
s32 gTolbiShipMast_SwayUnused
const u32 * TolbiShipMast_GetExits(void)
Returns exits to the deck and the continuing ship scenes.
const struct ScenePlacement * TolbiShipMast_GetPlacements(void)
Returns the lookout's initial placement table.
s32 gTolbiShipMast_LookoutActions[]
s32 gTolbiShipMast_DriftY
s32 TolbiShipMast_Initialize(void)
Starts the ship sway when allowed, then runs this entrance's mast sequence.
s32 gTolbiShipMast_FollowCameraActions[]
u32 gTolbiShipMast_Exits[]
s32 gTolbiShipMast_EnsembleWalk11[]
s32 gTolbiShipMast_EnsembleWalk10[]
u32 gTolbiShipMast_PassengerRowValues[]
Each passenger's rowing value, in the order of their actors in the hold from 8.
struct SceneEvent gTolbiShipMast_Events[]
s32 gTolbiShipMast_CameraOrigin[2]
s32 gTolbiShipMast_WaveActions[]
struct ScenePlacement gTolbiShipMast_EnsembleObjects[]
const struct SceneEntrance * TolbiShipMast_GetEntrances(void)
Returns the entrances from the ship's deck and scripted sequences.
s32 gTolbiShipMast_DriftX
struct ScenePlacement gTolbiShipMast_LandingObjects[]
s32 gTolbiShipMast_EnsembleWalk12[]
s32 gTolbiShipMast_EnsembleWalk14[]
s32 gTolbiShipMast_EnsembleWalk9[]
s32 gTolbiShipMast_DriftActions[]
const struct SceneEvent * TolbiShipMast_GetEvents(void)
Returns the ladder, lookout dialogue and Anchor Charm search events.
struct SceneRegion gTolbiShipMast_Regions[]
s32 gTolbiShipMast_EnsembleWalk13[]
u32 gTolbiShipMast_EnsembleWalk15[]
s32 gTolbiShipMast_CameraCenter[2]
The integer types, TRUE, UNUSED and the fixed-address macros.