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text_speed.c
Go to the documentation of this file.
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#include "
unit/window/text_speed.h
"
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#include "
types.h
"
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// Message speed tables, indexed by the player's text speed setting
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// (gGameState.messageSpeed, 0 to 2: slowest to fastest).
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/// Frames to wait after each glyph while no button is held.
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const
u8
gUiText_SpeedDelays
[3] = {4, 0, 0};
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/// Glyphs a message channel draws each frame.
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const
u8
gUiText_SpeedSteps
[3] = {1, 1, 10};
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/// Glyphs between two of the speaker's voice blips.
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const
u8
gUiText_SpeedCueGaps
[3] = {1, 3, 10};
gUiText_SpeedDelays
const u8 gUiText_SpeedDelays[3]
Frames to wait after each glyph while no button is held.
Definition
text_speed.c:8
gUiText_SpeedCueGaps
const u8 gUiText_SpeedCueGaps[3]
Glyphs between two of the speaker's voice blips.
Definition
text_speed.c:12
gUiText_SpeedSteps
const u8 gUiText_SpeedSteps[3]
Glyphs a message channel draws each frame.
Definition
text_speed.c:10
text_speed.h
types.h
The integer types, TRUE, UNUSED and the fixed-address macros.
u8
unsigned char u8
Definition
types.h:11
src
window
text_speed.c