1#ifndef GUARD_CONFIGURED_EFFECT_SPAWN_H
2#define GUARD_CONFIGURED_EFFECT_SPAWN_H
A field effect's layout, as FieldEffect gives it; no TBS code names this struct.
s32 rate30
FieldEffect's scaleRateX.
s32 velocityY
FieldEffect's velocity.y.
u8 flags23
FieldEffect's priorityFlags.
s32 velocityZ
FieldEffect's velocity.z.
s32 accum1c
FieldEffect's scaleY.
s32 velocityX
FieldEffect's velocity.x.
s32 accum18
FieldEffect's scaleX.
u32 callback
FieldEffect's update.
s32 position[3]
FieldEffect's x, y and z.
s32 rate34
FieldEffect's scaleRateY.
u8 mode55
FieldEffect's motionFlags.
u16 step64
FieldEffect's spin.
One lettering piece as queued for drawing: a header word, then its OAM attributes.
u8 flags9
AnimationObject's attribute 2 high byte; not named by TBS code.
u8 state26
AnimationObject's flags; not named by TBS code.
u16 angle
AnimationObject's rotation, in 1/65536 turns.
The integer types, TRUE, UNUSED and the fixed-address macros.