1#ifndef ALCHEMY_SUHALLA_INTERIORS_H
2#define ALCHEMY_SUHALLA_INTERIORS_H
The scene table formats: entrances, exits, placements and events, and the macros that write them.
The scene service layer: one typed inline for each engine service a scene calls by its own name,...
FIELD_AT_OFFSET and the entity and camera views older scene code reads.
s32 y
16.16 fixed-point pixels
struct SceneRecord * record
An actor's animation object, seen for the flags and rotation that lay a wounded soldier in his bed.
The integer types, TRUE, UNUSED and the fixed-address macros.
A field actor, as its fields or as its bytes, set up as the houses load.
struct SceneActor::@276370343056364044073127153151310304323146113203 fields