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starting_equipment.c
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1
#include "
unit/game/starting_equipment.h
"
2
#include "
types.h
"
3
#include "
character_ids.h
"
4
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/// Characters given starting equipment, terminated by -1.
6
// clang-format off
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const
s32
gCharacter_StartingEquipOwnerIds
[6] = {
8
ISAAC
,
GARET
,
IVAN
,
MIA
,
JENNA
, -1,
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};
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// clang-format on
character_ids.h
Character numbers, with each character's Japanese name.
GARET
#define GARET
Jerald.
Definition
character_ids.h:8
MIA
#define MIA
Mary.
Definition
character_ids.h:10
ISAAC
#define ISAAC
Robin.
Definition
character_ids.h:7
JENNA
#define JENNA
Jasmine.
Definition
character_ids.h:12
IVAN
#define IVAN
Ivan.
Definition
character_ids.h:9
gCharacter_StartingEquipOwnerIds
const s32 gCharacter_StartingEquipOwnerIds[6]
Characters given starting equipment, terminated by -1.
Definition
starting_equipment.c:7
starting_equipment.h
types.h
The integer types, TRUE, UNUSED and the fixed-address macros.
s32
signed int s32
Definition
types.h:14
src
game
starting_equipment.c