6#define NULL ((void *)0)
FacingObject, the view of an object that turns to face a target.
The scene script layer: the engine services a scene's events call, declared once (Engine_EventBegin,...
The scene table formats: entrances, exits, placements and events, and the macros that write them.
Item numbers, named from the English release.
Declares nothing of its own: it only includes types.h.
The integer types, TRUE, UNUSED and the fixed-address macros.