Alchemy
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bilibin.h

Go to the documentation of this file.
1#ifndef BILIBIN_H
2#define BILIBIN_H
3
4#include "types.h"
5
6#define NULL ((void *)0)
7
8#include "facing_object.h"
9#include "field_event.h"
10#include "field_scene.h"
12
13#include "item_ids.h"
14
15#endif
FacingObject, the view of an object that turns to face a target.
The scene script layer: the engine services a scene's events call, declared once (Engine_EventBegin,...
The scene table formats: entrances, exits, placements and events, and the macros that write them.
Item numbers, named from the English release.
Declares nothing of its own: it only includes types.h.
The integer types, TRUE, UNUSED and the fixed-address macros.