Alchemy
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spawn_configured_effect.h

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1#ifndef GUARD_SPAWN_CONFIGURED_EFFECT_H
2#define GUARD_SPAWN_CONFIGURED_EFFECT_H
3
4/// @file
5/// The sprite view a scene's configured effect spawner uses.
6
7#include "types.h"
8
9struct Sprite {
10 u8 pad00[9];
11 u8 flags9;
12 u8 pad0a[20];
13 u16 angle;
14 u8 pad20[6];
15 u8 state26;
16};
17
18#endif
One lettering piece as queued for drawing: a header word, then its OAM attributes.
u8 flags9
AnimationObject's attribute 2 high byte; not named by TBS code.
u8 state26
AnimationObject's flags; not named by TBS code.
u16 angle
AnimationObject's rotation, in 1/65536 turns.
The integer types, TRUE, UNUSED and the fixed-address macros.
unsigned short u16
Definition types.h:13
unsigned char u8
Definition types.h:11