1#ifndef GUARD_SPAWN_CONFIGURED_EFFECT_H
2#define GUARD_SPAWN_CONFIGURED_EFFECT_H
One lettering piece as queued for drawing: a header word, then its OAM attributes.
u8 flags9
AnimationObject's attribute 2 high byte; not named by TBS code.
u8 state26
AnimationObject's flags; not named by TBS code.
u16 angle
AnimationObject's rotation, in 1/65536 turns.
The integer types, TRUE, UNUSED and the fixed-address macros.