Alchemy
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sol_sanctum_statue.h

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1#ifndef ALCHEMY_UNIT_SCENE_SOL_SANCTUM_STATUE_H
2#define ALCHEMY_UNIT_SCENE_SOL_SANCTUM_STATUE_H
3
4#include "types.h"
5#include "field_scene.h"
6
11const struct SceneEvent *SolSanctumStatue_GetEvents(void);
18
19#endif
The scene table formats: entrances, exits, placements and events, and the macros that write them.
struct ScenePlacement gSolSanctumStatue_Placements[]
struct SceneEntrance gSolSanctumStatue_Entrances[]
const struct SceneRegion * SolSanctumStatue_GetRegions(void)
s32 SolSanctumStatue_Initialize(void)
Restores the hall's statues, beams and seals from their flags and plays Kraden's arrival cutscenes.
struct SceneEvent gSolSanctumStatue_Events[]
const struct SceneEvent * SolSanctumStatue_GetEvents(void)
Returns the statues' Move and push events, each row only until its seal or beam is done.
s32 gSolSanctumStatue_ScrollPhase
const u32 * SolSanctumStatue_GetExits(void)
const struct SceneEntrance * SolSanctumStatue_GetEntrances(void)
const struct ScenePlacement * SolSanctumStatue_GetPlacements(void)
Returns Kraden (actor 8), the eight statues (9 to 16), the centre statue (17) and its moved copy (18)...
u32 gSolSanctumStatue_Exits[]
A scene entrance: where and facing which way the party arrives, and the camera's bounds there (-1 for...
Definition field_scene.h:54
A scene event: its kind and detail, the trigger it answers, its condition and its value (a message or...
An actor a scene places: its sprite, the condition for placing it, how it behaves,...
Definition field_scene.h:81
A scene's exit region: the box that, while its condition holds, takes the party leader out through it...
The integer types, TRUE, UNUSED and the fixed-address macros.
signed int s32
Definition types.h:14
unsigned int u32
Definition types.h:15