The Game Ticket counter, the gift items and every shop's stock.
Buying: the stock list, the money and party windows, quantities and prices.
The selection frame and price digit tiles, and the hand cursor.
The inn: room prices, checking in and the night's sleep.
The item picker: which member's item to drop when every bag is full.
Running a shop, its cursor work, and the message helpers every counter uses.
Selling: choosing a party member, the item grid and the sale.
The sanctum's services, their prices and their sparkles.
What every part of the shop object shares: its includes, the shop actions and sanctum services,...