Alchemy
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resource_37de_scene.h

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1#ifndef ALCHEMY_RESOURCE_37DE_SCENE_H
2#define ALCHEMY_RESOURCE_37DE_SCENE_H
3
4/// @file
5/// A scene overlay's imports: queueing a scene sound and setting up its record
6/// buffer.
7
8#include "global_cells.h"
9#include "static_assert.h"
10
13
14#endif
The work slots of gWorkSlot, read through their own names.
void InitializeSceneRecordBuffer()
STATIC_ASSERT, a compile-time check that emits nothing.
void QueueSceneSound(s32 cue)
signed int s32
Definition types.h:14