Field objects and actors, and the scene transition styles.
static s32 Scene_LookAboutRandomly(struct ScriptInterpreter *interpreter)
An object script call, each frame: when the actor's countdown (work) runs out, it turns by a random a...
The field object script interpreter and the operands its commands read.
A field actor: a person or thing on the field with a position, motion toward a target,...
u16 work
The side of the player's next footprint (2 after a stop), or scene scratch.
The prefix that command handlers read from a field object's 0x70-byte slot.
The integer types, TRUE, UNUSED and the fixed-address macros.