1#ifndef ALCHEMY_UNIT_SCENE_MOGALL_FOREST_H
2#define ALCHEMY_UNIT_SCENE_MOGALL_FOREST_H
s32 gStagedActor_DirectionSteps[]
Pixel step by direction: X in the upper halfword, Z in the lower.
s32 gStagedActor_FootprintBounds[]
u32 gStagedActor_FootprintKinds[]
const s32 * gEffectScripts[]
The scene table formats: entrances, exits, placements and events, and the macros that write them.
struct ScenePlacement gMogallForestPlacements3[]
const struct ScenePlacement * MogallForest_GetPlacements(void)
struct SceneEvent gMogallForestEvents3[]
struct ScenePlacement gMogallForestPlacementsOther[]
struct SceneEntrance gMogallForestEntrances2[]
struct SceneEvent gMogallForestEvents2[]
struct SceneEntrance gMogallForestEntrances1[]
const u32 * MogallForest_GetExits(void)
The exits, shared by the three areas.
struct SceneEvent gMogallForestEventsOther[]
s32 gMogallForest_ActorScript[]
s32 gMogallForestPlacements1_1[]
const struct SceneEvent * MogallForest_GetEvents(void)
struct SceneEntrance gMogallForestEntrances3[]
u32 gMogallForest_Exits[]
struct ScenePlacement gMogallForestPlacements1[]
s32 gMogallForestPlacements2_0[]
struct ScenePlacement gMogallForestPlacements2[]
struct SceneEntrance gMogallForestEntrancesOther[]
const struct SceneEntrance * MogallForest_GetEntrances(void)
struct SceneEvent gMogallForestEvents1[]
const struct SceneRegion * MogallForest_GetRegions(void)
s32 MogallForest_Initialize(void)
On entering an area: the first time, an ape peeks out and hides (the first area); apes already out st...
A scene entrance: where and facing which way the party arrives, and the camera's bounds there (-1 for...
A scene event: its kind and detail, the trigger it answers, its condition and its value (a message or...
An actor a scene places: its sprite, the condition for placing it, how it behaves,...
A scene's exit region: the box that, while its condition holds, takes the party leader out through it...
The integer types, TRUE, UNUSED and the fixed-address macros.