Alchemy
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minigame.h

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1#ifndef MINIGAME_H
2#define MINIGAME_H
3
4/// @file
5/// The reel game's title lettering.
6
7#include "types.h"
8#include "edition.h"
9#include "farcall.h"
10
11extern const u8 gReelGame_TitleLetterTiles[];
12extern const u8 gReelGame_TitleLetterWidths[];
13
14#endif
The edition's language, for C to compare (LANGUAGE == LANGUAGE_GERMAN).
Public interfaces to the engine's code banks.
const u8 gReelGame_TitleLetterTiles[REEL_TITLE_LETTERS]
The tile of each title letter.
Definition reel_tables.h:13
const u8 gReelGame_TitleLetterWidths[REEL_TITLE_LETTERS]
The advance of each title letter.
Definition reel_tables.h:33
The integer types, TRUE, UNUSED and the fixed-address macros.
unsigned char u8
Definition types.h:11