Alchemy
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metadata_get_record.c

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2#include "metadata_lookup.h"
3
5
6/// Looks up animation metadata using the descriptor ID in the low twelve bits.
8 return &gCharacter_DescriptorTable[descriptorId & 0xfff];
9}
struct AnimationMetadata * Resource_GetMetadataRecord(u32 descriptorId)
Looks up animation metadata using the descriptor ID in the low twelve bits.
struct AnimationMetadata gCharacter_DescriptorTable[]
Animation metadata and its lookup by resource.
An animation's metadata: the sprite's size, scale and offsets, how its frames are drawn and decoded,...
unsigned int u32
Definition types.h:15