35 for (i = 0; i < 6; i++) {
51 for (i = 0; i < 7; i++)
The engine calls the debug menus import, and their palette swatch tiles.
The frame loop's globals: lag counts, the CPU load display and the VBlank flags.
volatile u32 gFrameCount
Frames WaitFrames has finished.
The screen blend's globals and the graphics routines.
The hardware's I/O registers and their bits, as pret names them.
#define BG_PLTT_COLOR(palette, color)
static void MercuryLighthouse_ClearPalette(void)
While the pool sleeps: colours 9 to 15 of background palette 6 are black.
static void MercuryLighthouse_CyclePalette(void)
A scene callback: every fifth frame colour 9's red level steps on by 4, and each of colours 10 to 15 ...
The reel game's title lettering.
The system's routines and globals: interrupts, BIOS sound bias, random numbers and sleep.
The integer types, TRUE, UNUSED and the fixed-address macros.