Alchemy
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mercury_lighthouse_aerie.h

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1#ifndef ALCHEMY_UNIT_SCENE_MERCURY_LIGHTHOUSE_AERIE_H
2#define ALCHEMY_UNIT_SCENE_MERCURY_LIGHTHOUSE_AERIE_H
3
4#include "types.h"
5#include "field_scene.h"
6
7struct SceneEntrance;
8struct SceneEvent;
9struct ScenePlacement;
10struct SceneRegion;
11
18extern s32 gEffectScript0[];
19extern s32 gEffectScript1[];
20extern s32 gEffectScript2[];
21extern const s32 *gEffectScripts[];
28
29#endif
s32 gEffectScript0[]
const s32 * gEffectScripts[]
s32 gEffectScript1[]
s32 gEffectScript2[]
The scene table formats: entrances, exits, placements and events, and the macros that write them.
const struct ScenePlacement * MercuryLighthouseAerie_GetPlacements(void)
The actors; only the first arrival places Jenna, Kraden, Felix and Menardi.
s32 MercuryLighthouseAerie_Initialize(void)
On arriving: the beacon flickers and the six platforms sit 50 pixels down; the first arrival (entranc...
struct SceneEntrance gMercuryLighthouseAerieEntrances[]
const struct SceneRegion * MercuryLighthouseAerie_GetRegions(void)
struct SceneEvent gMercuryLighthouseAerieEvents[]
struct ScenePlacement gMercuryLighthouseAeriePlacements[]
const struct SceneEvent * MercuryLighthouseAerie_GetEvents(void)
u32 gMercuryLighthouseAerieExits[]
s32 gMercuryLighthouseAerie_SparkScript[]
const struct SceneEntrance * MercuryLighthouseAerie_GetEntrances(void)
const u32 * MercuryLighthouseAerie_GetExits(void)
One exit: the lift down to the lighthouse's foot.
s32 gMercuryLighthouseAerie_PlatformUnderfoot
A scene entrance: where and facing which way the party arrives, and the camera's bounds there (-1 for...
Definition field_scene.h:54
A scene event: its kind and detail, the trigger it answers, its condition and its value (a message or...
An actor a scene places: its sprite, the condition for placing it, how it behaves,...
Definition field_scene.h:81
A scene's exit region: the box that, while its condition holds, takes the party leader out through it...
The integer types, TRUE, UNUSED and the fixed-address macros.
signed int s32
Definition types.h:14
unsigned int u32
Definition types.h:15