Alchemy
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lalivero_interiors.h

Go to the documentation of this file.
1#ifndef ALCHEMY_UNIT_SCENE_LALIVERO_INTERIORS_H
2#define ALCHEMY_UNIT_SCENE_LALIVERO_INTERIORS_H
3
4#include "types.h"
5#include "field_scene.h"
6#include "field_runtime.h"
7
12const struct SceneEvent *LaliveroInteriors_GetEvents(void);
15extern struct SceneEntrance gLaliveroEntrances[];
17extern struct SceneRegion gLaliveroRegions[];
18extern u32 gLaliveroExits[];
22extern struct SceneEvent gLaliveroEvents[];
24extern struct SceneEvent gFaranHouseEvents[];
26
27#endif
s32 Scene_Initialize(void)
Sets up whichever scene is being entered and runs its arrival events.
The field's runtime work: map cells, scene records and regions, map markers and FieldWork.
The scene table formats: entrances, exits, placements and events, and the macros that write them.
struct ScenePlacement gLaliveroPlacements[]
Definition lalivero.c:870
struct SceneEvent gLaliveroEvents[]
Definition lalivero.c:965
u32 gLaliveroExits[]
Definition lalivero.c:861
struct SceneEvent gLaliveroEventsAfterLighthouse[]
Definition lalivero.c:1008
struct SceneEntrance gLaliveroEntrances[]
Definition lalivero.c:843
struct SceneRegion gLaliveroRegions[]
struct ScenePlacement gFaranHousePlacementsAfterLighthouse[]
const struct SceneRegion * LaliveroInteriors_GetRegions(void)
const struct SceneEvent * LaliveroInteriors_GetEvents(void)
What the party can talk to, touch and search on each map, before and after Venus Lighthouse.
struct SceneEvent gFaranHouseEvents[]
struct SceneRegion gLaliveroSanctumRegions[]
const u32 * LaliveroInteriors_GetExits(void)
struct SceneEvent gFaranHouseEventsAfterLighthouse[]
const struct ScenePlacement * LaliveroInteriors_GetPlacements(void)
The people of each map; Faran's house fills up after Venus Lighthouse.
const struct SceneEntrance * LaliveroInteriors_GetEntrances(void)
s32 gLaliveroMaidChores[]
The maid's chores once she has apologized: she paces between two spots, turning to each side,...
struct ScenePlacement gFaranHousePlacements[]
A scene entrance: where and facing which way the party arrives, and the camera's bounds there (-1 for...
Definition field_scene.h:54
A scene event: its kind and detail, the trigger it answers, its condition and its value (a message or...
An actor a scene places: its sprite, the condition for placing it, how it behaves,...
Definition field_scene.h:81
A scene's exit region: the box that, while its condition holds, takes the party leader out through it...
The integer types, TRUE, UNUSED and the fixed-address macros.
signed int s32
Definition types.h:14
unsigned int u32
Definition types.h:15