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lalivero.h

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1#ifndef ALCHEMY_UNIT_SCENE_LALIVERO_H
2#define ALCHEMY_UNIT_SCENE_LALIVERO_H
3
4#include "types.h"
5#include "field_scene.h"
6
7struct SceneRegion;
8
9const struct SceneEntrance *Lalivero_GetEntrances(void);
10const struct SceneRegion *Lalivero_GetRegions(void);
11const u32 *Lalivero_GetExits(void);
12const struct ScenePlacement *Lalivero_GetPlacements(void);
13const struct SceneEvent *Lalivero_GetEvents(void);
16extern struct SceneEntrance gLaliveroEntrances[];
17extern u32 gLaliveroExits[];
20extern s16 gLaliveroDoorCells[][2];
23extern struct SceneEvent gLaliveroEvents[];
25
26#endif
The scene table formats: entrances, exits, placements and events, and the macros that write them.
s16 gLaliveroDoorCells[][2]
Definition lalivero.c:952
u16 gLaliveroDoorOpenSteps[]
Definition lalivero.c:957
const struct ScenePlacement * Lalivero_GetPlacements(void)
The townsfolk, who stand differently once the party is back from Venus Lighthouse.
Definition lalivero.c:82
const struct SceneRegion * Lalivero_GetRegions(void)
Definition lalivero.c:76
struct ScenePlacement gLaliveroPlacements[]
Definition lalivero.c:870
struct SceneEvent gLaliveroEvents[]
Definition lalivero.c:965
const u32 * Lalivero_GetExits(void)
Definition lalivero.c:78
const struct SceneEntrance * Lalivero_GetEntrances(void)
Definition lalivero.c:72
s32 Lalivero_Initialize(void)
Sets Lalivero up as the party enters: the Black Orb prop, the wounded soldiers of the first visit (an...
Definition lalivero.c:719
s32 gLaliveroMournerSobs[]
The mourner's sobbing: the sprite squashes and stretches twice, then rests 80 frames.
Definition lalivero.c:813
u16 gLaliveroGateOpenSteps[]
Definition lalivero.c:961
const struct SceneEvent * Lalivero_GetEvents(void)
What the party can talk to, touch and search, which changes once they are back from Venus Lighthouse.
Definition lalivero.c:709
u32 gLaliveroExits[]
Definition lalivero.c:861
struct ScenePlacement gLaliveroPlacementsAfterLighthouse[]
Definition lalivero.c:906
struct SceneEvent gLaliveroEventsAfterLighthouse[]
Definition lalivero.c:1008
struct SceneEntrance gLaliveroEntrances[]
Definition lalivero.c:843
A scene entrance: where and facing which way the party arrives, and the camera's bounds there (-1 for...
Definition field_scene.h:54
A scene event: its kind and detail, the trigger it answers, its condition and its value (a message or...
An actor a scene places: its sprite, the condition for placing it, how it behaves,...
Definition field_scene.h:81
A scene's exit region: the box that, while its condition holds, takes the party leader out through it...
The integer types, TRUE, UNUSED and the fixed-address macros.
signed int s32
Definition types.h:14
unsigned int u32
Definition types.h:15
signed short s16
Definition types.h:12
unsigned short u16
Definition types.h:13