1#ifndef ALCHEMY_UNIT_SCENE_KALAY_INTERIORS_H
2#define ALCHEMY_UNIT_SCENE_KALAY_INTERIORS_H
The scene script layer: the engine services a scene's events call, declared once (Engine_EventBegin,...
The scene table formats: entrances, exits, placements and events, and the macros that write them.
struct ScenePlacement gKalayInteriors_HousePlacements[]
struct SceneEvent gKalayInteriors_InnEvents[]
const struct SceneEvent * KalayInteriors_GetEvents(void)
Selects room dialogue with the same entrance grouping as the placements.
struct ScenePlacement gKalayInteriors_NoPlacements[]
u32 gKalayInteriors_Exits[]
struct SceneEvent gKalayInteriors_NoEvents[]
struct SceneEntrance gKalayInteriors_NoEntrances[]
struct ScenePlacement gKalayInteriors_InnPlacements[]
const struct ScenePlacement * KalayInteriors_GetPlacements(void)
The inn rooms share a placement table, clipped to the current view.
struct SceneEntrance gKalayInteriors_HouseEntrances[]
struct MapCellAnim gKalayInteriors_DoorCells[]
const struct SceneEntrance * KalayInteriors_GetEntrances(void)
Selects the entrance table for the rooms or sanctum in this scene.
struct SceneEntrance gKalayInteriors_SanctumEntrances[]
const u32 * KalayInteriors_GetExits(void)
struct SceneEvent gKalayInteriors_HouseEvents[]
A bare flag as a condition holds while that flag is clear: these lines are spoken before the Colosso ...
struct ScenePlacement gKalayInteriors_SanctumPlacements[]
const struct SceneRegion * KalayInteriors_GetRegions(void)
s32 KalayInteriors_Initialize(void)
Sets the opening transition and restores room-specific actors and tiles.
u16 gKalayInteriors_DoorCellSteps[]
struct SceneEvent gKalayInteriors_SanctumEvents[]
Cell replacement: procedure and destination cells.
A scene entrance: where and facing which way the party arrives, and the camera's bounds there (-1 for...
A scene event: its kind and detail, the trigger it answers, its condition and its value (a message or...
An actor a scene places: its sprite, the condition for placing it, how it behaves,...
A scene's exit region: the box that, while its condition holds, takes the party leader out through it...
The integer types, TRUE, UNUSED and the fixed-address macros.