1#ifndef ALCHEMY_UNIT_SCENE_KALAY_H
2#define ALCHEMY_UNIT_SCENE_KALAY_H
The scene script layer: the engine services a scene's events call, declared once (Engine_EventBegin,...
The scene table formats: entrances, exits, placements and events, and the macros that write them.
const u32 * Kalay_GetExits(void)
The numbered exits of all six maps.
struct ScenePlacement gKalay_NoPlacements[]
struct SceneEntrance gKalay_PalaceGateEntrances[]
s32 gKalay_TunnelParticleScript[]
s32 gKalay_TourGroupLeaveScript[]
s32 gKalay_TileStepByFacing[]
struct MapCellAnim gKalay_DoorCells[]
s32 gKalay_GuidePaceScript[]
s32 gKalay_SecondGuideStopScript[]
struct SceneEntrance gKalay_CaveEntrances[]
struct SceneEvent gKalay_TownEvents[]
struct SceneEvent gKalay_NoEvents[]
struct SceneEntrance gKalay_TownEntrances[]
struct SceneEntrance gKalay_Entrances5[]
const struct SceneRegion * Kalay_GetRegions(void)
struct SceneEvent gKalay_CaveEvents[]
struct SceneEntrance gKalay_NoEntrances[]
s32 Kalay_Initialize(void)
Every map of Kalay sets flag 0x87a, then prepares its own people and cells.
struct SceneEvent gKalay_TunnelEvents[]
struct SceneEntrance gKalay_TunnelEntrances[]
const struct SceneEvent * Kalay_GetEvents(void)
The conversations, exits and Psynergy targets of each map.
struct SceneEvent gKalay_Events5[]
u16 gKalay_DoorCellSteps[]
s32 gKalay_HeadGuideStopScript[]
s32 gKalay_TouristFidgetScript[]
s32 gKalay_PartyGatherScript[]
struct SceneEvent gKalay_Events4[]
const struct ScenePlacement * Kalay_GetPlacements(void)
The people of the town, palace gate, cave and tunnel.
s32 gKalay_SecondGuideReturnScript[]
s32 gKalay_HeadGuideReturnScript[]
struct ScenePlacement gKalay_TunnelPlacements[]
s32 gKalay_TourGroupWalkScript[]
const struct SceneEntrance * Kalay_GetEntrances(void)
struct SceneEntrance gKalay_Entrances4[]
struct ScenePlacement gKalay_TourGroupPlacements[]
struct SceneEvent gKalay_PalaceGateEvents[]
struct ScenePlacement gKalay_PalaceGatePlacements[]
s32 gKalay_PartyFidgetScript[]
s32 gKalay_FrostGrowScript[]
struct ScenePlacement gKalay_CavePlacements[]
s32 gKalay_GuideCountScript[]
struct ScenePlacement gKalay_TownPlacements[]
Cell replacement: procedure and destination cells.
A scene entrance: where and facing which way the party arrives, and the camera's bounds there (-1 for...
A scene event: its kind and detail, the trigger it answers, its condition and its value (a message or...
An actor a scene places: its sprite, the condition for placing it, how it behaves,...
A scene's exit region: the box that, while its condition holds, takes the party leader out through it...
The integer types, TRUE, UNUSED and the fixed-address macros.