1#ifndef ALCHEMY_UNIT_SCENE_TOLBI_H
2#define ALCHEMY_UNIT_SCENE_TOLBI_H
The scene script layer: the engine services a scene's events call, declared once (Engine_EventBegin,...
The scene table formats: entrances, exits, placements and events, and the macros that write them.
Cell replacement: procedure and destination cells.
A scene entrance: where and facing which way the party arrives, and the camera's bounds there (-1 for...
A scene event: its kind and detail, the trigger it answers, its condition and its value (a message or...
An actor a scene places: its sprite, the condition for placing it, how it behaves,...
A scene's exit region: the box that, while its condition holds, takes the party leader out through it...
struct SceneEvent gTolbiEventsAfterColosso[]
After Colosso has ended.
struct SceneEvent gTolbiEventsFinalsDay[]
On finals day.
struct SceneEntrance gTolbiEntrances[]
s32 gTolbiYoungerSiblingRun[]
The younger sibling runs the same loop half a lap ahead.
s32 gTolbiOlderBrotherRun[]
The older brother runs a loop of eight points around the plaza.
s32 Tolbi_ApplyEntryState(s32 unused)
Sets up the scene on entry: the running children, actor 14's update, and everything the flags have al...
const struct SceneEntrance * Tolbi_GetEntrances(void)
struct MapCellAnim gTolbiDoors[]
The doors, in the order of their triggers 1 to 9, by map cell.
const struct SceneRegion * Tolbi_GetRegions(void)
s32 gTolbiMirroredActor[]
The action script of a mirrored actor: flips its sprite and passes 7 on.
u16 gTolbiDoorOpening[]
How a door opens: two frames of cells copied over the closed door.
struct SceneEvent gTolbiEventsFestival[]
During the festival, before the finals.
const struct SceneEvent * Tolbi_SelectEvents(void)
Picks the event table for Tolbi's current mood.
const u32 * Tolbi_GetExits(void)
struct ScenePlacement gTolbiPlacements[]
const struct ScenePlacement * Tolbi_GetPlacements(void)
The integer types, TRUE, UNUSED and the fixed-address macros.