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kalay_tolbi_docks.h

Go to the documentation of this file.
1#ifndef ALCHEMY_UNIT_SCENE_KALAY_TOLBI_DOCKS_H
2#define ALCHEMY_UNIT_SCENE_KALAY_TOLBI_DOCKS_H
3
4#include "types.h"
5#include "field_scene.h"
6
7struct SceneEntrance;
8struct SceneEvent;
9struct ScenePlacement;
10struct SceneRegion;
11
13const struct SceneRegion *KalayTolbiDocks_GetRegions(void);
14const u32 *KalayTolbiDocks_GetExits(void);
16const struct SceneEvent *KalayTolbiDocks_GetEvents(void);
42
43#endif
The scene table formats: entrances, exits, placements and events, and the macros that write them.
struct SceneEvent gKalayTolbiDocks_TolbiEvents[]
struct ScenePlacement gKalayTolbiDocks_TicketOfficePlacementsStranded[]
struct ScenePlacement gKalayTolbiDocks_TicketOfficePlacements[]
struct SceneEvent gKalayTolbiDocks_KalayEvents[]
const struct SceneRegion * KalayTolbiDocks_GetRegions(void)
struct SceneEvent gKalayTolbiDocks_TicketOfficeEventsStranded[]
const struct SceneEvent * KalayTolbiDocks_GetEvents(void)
Selects dialogue and interactions for the current port and voyage state.
struct SceneEvent gKalayTolbiDocks_TicketOfficeEvents[]
u32 gKalayTolbiDocks_Exits[]
struct SceneEvent gKalayTolbiDocks_TicketOfficeEventsShipGone[]
const u32 * KalayTolbiDocks_GetExits(void)
The docks list no numbered exits.
struct SceneEvent gKalayTolbiDocks_TolbiEventsStranded[]
struct ScenePlacement gKalayTolbiDocks_NoPlacements[]
u16 gKalayTolbiDocks_KalayDoorCells[]
struct SceneEntrance gKalayTolbiDocks_NoEntrances[]
struct SceneEvent gKalayTolbiDocks_NoEvents[]
struct ScenePlacement gKalayTolbiDocks_TicketOfficePlacementsShipGone[]
struct ScenePlacement gKalayTolbiDocks_KalayPlacements[]
struct ScenePlacement gKalayTolbiDocks_TolbiPlacementsStranded[]
s32 KalayTolbiDocks_Initialize(void)
Prepares whichever of the three maps is entered.
struct ScenePlacement gKalayTolbiDocks_TolbiPlacements[]
u16 gKalayTolbiDocks_TolbiDoorCells[]
const struct ScenePlacement * KalayTolbiDocks_GetPlacements(void)
Each map has its people before the ship sails, once it has gone and not come back (flag 0x93e),...
s32 gKalayTolbiDocks_BodyguardSpinScript[]
const struct SceneEntrance * KalayTolbiDocks_GetEntrances(void)
Selects the entrance positions for the departure, arrival or ticket office.
struct ScenePlacement gKalayTolbiDocks_KalayPlacementsShipGone[]
struct SceneEntrance gKalayTolbiDocks_KalayEntrances[]
struct SceneEntrance gKalayTolbiDocks_TicketOfficeEntrances[]
struct SceneEvent gKalayTolbiDocks_KalayEventsShipGone[]
struct SceneEntrance gKalayTolbiDocks_TolbiEntrances[]
A scene entrance: where and facing which way the party arrives, and the camera's bounds there (-1 for...
Definition field_scene.h:54
A scene event: its kind and detail, the trigger it answers, its condition and its value (a message or...
An actor a scene places: its sprite, the condition for placing it, how it behaves,...
Definition field_scene.h:81
A scene's exit region: the box that, while its condition holds, takes the party leader out through it...
The integer types, TRUE, UNUSED and the fixed-address macros.
signed int s32
Definition types.h:14
unsigned int u32
Definition types.h:15
unsigned short u16
Definition types.h:13