Alchemy
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world_map_linked_effects.h File Reference

Go to the source code of this file.

Functions

void WorldMap_CreateLinkedEffects (struct FieldActor *parent)
 Attaches two rising particles to the actor, sharing the effect's cached tiles.

Function Documentation

◆ WorldMap_CreateLinkedEffects()

void WorldMap_CreateLinkedEffects ( struct FieldActor * parent)