Alchemy
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world_map_linked_effects.h

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1#ifndef ALCHEMY_UNIT_SCENE_COMMON_WORLD_MAP_LINKED_EFFECTS_H
2#define ALCHEMY_UNIT_SCENE_COMMON_WORLD_MAP_LINKED_EFFECTS_H
3
4#include "types.h"
5
6struct FieldActor;
7
9
10#endif
void WorldMap_CreateLinkedEffects(struct FieldActor *parent)
Attaches two rising particles to the actor, sharing the effect's cached tiles.
A field actor: a person or thing on the field with a position, motion toward a target,...
Definition field_obj.h:30
The integer types, TRUE, UNUSED and the fixed-address macros.