1#ifndef ALCHEMY_UNIT_SCENE_COMMON_WORLD_MAP_LINKED_EFFECTS_H
2#define ALCHEMY_UNIT_SCENE_COMMON_WORLD_MAP_LINKED_EFFECTS_H
void WorldMap_CreateLinkedEffects(struct FieldActor *parent)
Attaches two rising particles to the actor, sharing the effect's cached tiles.
A field actor: a person or thing on the field with a position, motion toward a target,...
The integer types, TRUE, UNUSED and the fixed-address macros.