Alchemy
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object_orbit.h

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1#ifndef ALCHEMY_UNIT_SCENE_COMMON_OBJECT_ORBIT_H
2#define ALCHEMY_UNIT_SCENE_COMMON_OBJECT_ORBIT_H
3
4#include "types.h"
5
6void Scene_FloatNut(s32 id);
7
8#endif
void Scene_FloatNut(s32 id)
Draws actor id as the Nut's icon and starts it floating, 32 pixels up unless the party returns to whe...
The integer types, TRUE, UNUSED and the fixed-address macros.
signed int s32
Definition types.h:14