Alchemy
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kolima_forest_bridge_falling_effect.h File Reference

Go to the source code of this file.

Functions

void Kolima_UpdateCurseDust (void)
 A scene callback: every eighth frame a speck (object 285, its script gFallingEffectScript) starts 160 pixels up at a random point near the map work's origin, with SE_246 every 64 frames.

Function Documentation

◆ Kolima_UpdateCurseDust()

void Kolima_UpdateCurseDust ( void )

A scene callback: every eighth frame a speck (object 285, its script gFallingEffectScript) starts 160 pixels up at a random point near the map work's origin, with SE_246 every 64 frames.

gFallingEffectState shapes the fall: 0 within 128 pixels of the origin; 1 and 2 over a band that widens (by 50 a frame, to 15000 and 30000) as it moves towards the origin; 3 drifting on until it is far past, then back to 0.

Definition at line 39 of file kolima_forest_bridge_falling_effect.h.

Referenced by Kolima_UpdateCurseDust(), Kolima_WitnessForestCurse(), and KolimaForestBridge_WitnessForestCurse().