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kolima_forest_bridge_falling_effect.h
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#ifndef ALCHEMY_UNIT_SCENE_COMMON_KOLIMA_FOREST_BRIDGE_FALLING_EFFECT_H
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#define ALCHEMY_UNIT_SCENE_COMMON_KOLIMA_FOREST_BRIDGE_FALLING_EFFECT_H
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#include "
types.h
"
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void
Kolima_UpdateCurseDust
(
void
);
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#endif
Kolima_UpdateCurseDust
void Kolima_UpdateCurseDust(void)
A scene callback: every eighth frame a speck (object 285, its script gFallingEffectScript) starts 160...
Definition
kolima_forest_bridge_falling_effect.h:39
types.h
The integer types, TRUE, UNUSED and the fixed-address macros.
include
unit
scene
common
kolima_forest_bridge_falling_effect.h