Alchemy
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kolima_forest_bridge_falling_effect.h

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1#ifndef ALCHEMY_UNIT_SCENE_COMMON_KOLIMA_FOREST_BRIDGE_FALLING_EFFECT_H
2#define ALCHEMY_UNIT_SCENE_COMMON_KOLIMA_FOREST_BRIDGE_FALLING_EFFECT_H
3
4#include "types.h"
5
7
8#endif
void Kolima_UpdateCurseDust(void)
A scene callback: every eighth frame a speck (object 285, its script gFallingEffectScript) starts 160...
The integer types, TRUE, UNUSED and the fixed-address macros.