Alchemy
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effect_psynergy.h

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1#ifndef ALCHEMY_UNIT_SCENE_COMMON_EFFECT_PSYNERGY_H
2#define ALCHEMY_UNIT_SCENE_COMMON_EFFECT_PSYNERGY_H
3
4#include "types.h"
5
8
9#endif
void Scene_EndCutscenePsynergy(void)
Ends the cutscene's Psynergy and releases its effect work.
void Scene_BeginCutscenePsynergy(void)
Prepares the effect work and spark tiles of Move (ability 140) for the cutscene's Psynergy.
The integer types, TRUE, UNUSED and the fixed-address macros.