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Alchemy
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griddata.h
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#ifndef ALCHEMY_UNIT_FIELD_GRIDDATA_H
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#define ALCHEMY_UNIT_FIELD_GRIDDATA_H
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#include "
types.h
"
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#include "
render_placement.h
"
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extern
const
struct
SpriteScale
gBattle_FormationPlacementScale
;
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#endif
gBattle_FormationPlacementScale
const struct SpriteScale gBattle_FormationPlacementScale
The sprite viewer's (x, y) sprite scale, 1.0 each (Q16), which Battle_PlaceActorsByFormationKind read...
Definition
griddata.c:7
render_placement.h
A sprite's screen position and scale.
SpriteScale
Horizontal and vertical sprite scale; 0x10000 is the original size.
Definition
render_placement.h:52
types.h
The integer types, TRUE, UNUSED and the fixed-address macros.
include
unit
field
griddata.h