Alchemy
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griddata.h

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1#ifndef ALCHEMY_UNIT_FIELD_GRIDDATA_H
2#define ALCHEMY_UNIT_FIELD_GRIDDATA_H
3
4#include "types.h"
5#include "render_placement.h"
6
8
9#endif
const struct SpriteScale gBattle_FormationPlacementScale
The sprite viewer's (x, y) sprite scale, 1.0 each (Q16), which Battle_PlaceActorsByFormationKind read...
Definition griddata.c:7
A sprite's screen position and scale.
Horizontal and vertical sprite scale; 0x10000 is the original size.
The integer types, TRUE, UNUSED and the fixed-address macros.