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| | auto_battle.c |
| | Auto battle: the actions it builds and plays, without the command menu.
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| | background.c |
| | The battle background, its palette and perspective, the camera's zoom and the units' highlights.
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| | classes.c |
| | The enemy classes' battle sprite table, gSummon_EntryTable.
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| | debug.c |
| | Debug: the party presets, the message viewer and the battle test menu.
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| | encounter.c |
| | A whole battle, Battle_RunEncounter, and the lists of the units in it.
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| | enemy_ai.c |
| | An enemy's choice of action, BattleCommand_SelectAutomatic.
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| | events.c |
| | Battle events: a downed unit's reset, waiting for the player, and the event queue, filled by BattleEvPush and played at once by BattleEv_DispatchQueued.
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| | formation.c |
| | Enemy formations: the enemies chosen, levelled and lettered.
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| | link.c |
| | Link battles: the parties and Djinn exchanged, and the turn handshake.
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| | motion.c |
| | The units' movements: returning, running, leaping and knocked back, and their positions on the screen.
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| | objects.c |
| | Each frame's sprite priorities, the status icons, the poses and the sprites of the battle objects.
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| | placement.c |
| | Battle objects made and placed on the battlefield.
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| | plan.c |
| | An action announced and planned, BattleCommand_BuildPlan.
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| | playback.c |
| | Battle events played over frames, BattleEvent_Playback.
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| | round.c |
| | A round's actions: the party's commands, the enemies' or the link opponent's, and their turn order.
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| | setup.c |
| | The battle camera each frame, the opening announcement, the unit lists, and the party's battle state and Djinn as a battle starts and ends.
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| | spoils.c |
| | The spoils: coins, experience, items and level ups.
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| | sprites.c |
| | Battle sprites: enemy sprite slots and the party's weapon sprites.
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| | staging.c |
| | An action played: its targets, and how an attack, a cast, an item, a summon or an escape is staged.
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| | star_field.c |
| | A unit's elemental glow: the star field and the other glows.
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| | target_exec.c |
| | An ability applied to one target, BattleTargetExec: damage, healing and its added effect.
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| | targeting.c |
| | The targets an enemy's or a confused unit's ability picks.
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| | transition.c |
| | The opening transition: the curtain, or the Venus Lighthouse storm.
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| | turn_end.c |
| | The end of a turn and of a round: counters, Djinn recovery, poison and the Grim Reaper.
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