void Engine_DebugClearWindow(struct UiWindow *window)
void Engine_DebugDrawItemDetails(struct UiWindow *window, s32 item)
struct ItemDefinition * Engine_DebugGetItem(s32 item)
void Engine_DebugRedrawWindow(struct UiWindow *window)
const u8 gDebug_PaletteSwatchTiles[]
u8 * Engine_DebugGetAbility(s32 ability)
The edition's language, for C to compare (LANGUAGE == LANGUAGE_GERMAN).
Public interfaces to the engine's code banks.
An item's definition: its price, type, who can equip it, its bonuses and unleash, its effects and the...
A window: a framed rectangle of the tilemap with its sprite outputs, its opening or closing animation...
The integer types, TRUE, UNUSED and the fixed-address macros.