1#ifndef ALCHEMY_UNIT_SCENE_CROSSBONE_ISLE_H
2#define ALCHEMY_UNIT_SCENE_CROSSBONE_ISLE_H
const struct ScenePlacement * Scene_GetPlacements(void)
const struct SceneEntrance * Scene_GetEntrances(void)
const struct SceneEvent * Scene_GetEvents(void)
const u32 * Scene_GetExits(void)
Both scenes share one exit table.
const struct SceneRegion * Scene_GetRegions(void)
s32 Scene_Initialize(void)
Sets up whichever scene is being entered and runs its arrival events.
s32 gStagedActor_DirectionSteps[]
Pixel step by direction: X in the upper halfword, Z in the lower.
s32 gStagedActor_FootprintBounds[]
u32 gStagedActor_FootprintKinds[]
const s32 * gEffectScripts[]
struct SceneEvent gCrossboneIsleEvents5[]
struct ScenePlacement gCrossboneIslePlacementsOther[]
struct SceneEntrance gCrossboneIsleEntrances5[]
struct ScenePlacement gCrossboneIslePlacements1[]
struct SceneEvent gCrossboneIsleEvents4[]
struct SceneEntrance gCrossboneIsleEntrances3[]
struct ScenePlacement gCrossboneIslePlacements6To14[]
struct SceneEvent gCrossboneIsleEvents3[]
struct SceneEvent gCrossboneIsleEvents1[]
struct ScenePlacement gCrossboneIslePlacements3[]
struct SceneEntrance gCrossboneIsleEntrances2[]
struct SceneEvent gCrossboneIsleEventsOther[]
struct SceneEvent gCrossboneIsleEvents2[]
struct SceneEntrance gCrossboneIsleEntrances4[]
struct SceneEntrance gCrossboneIsleEntrances1[]
u32 gCrossboneIsleExits[]
u16 gCrossboneIsle_EntranceCells[]
The scene table formats: entrances, exits, placements and events, and the macros that write them.
A scene entrance: where and facing which way the party arrives, and the camera's bounds there (-1 for...
A scene event: its kind and detail, the trigger it answers, its condition and its value (a message or...
An actor a scene places: its sprite, the condition for placing it, how it behaves,...
A scene's exit region: the box that, while its condition holds, takes the party leader out through it...
The integer types, TRUE, UNUSED and the fixed-address macros.