1#ifndef ALCHEMY_UNIT_SCENE_COLOSSO_RIVER_H
2#define ALCHEMY_UNIT_SCENE_COLOSSO_RIVER_H
const u8 gColosso_LetteringPaletteOffsets[]
s16 gColosso_LetteringSlot
s32 gColosso_RivalFinishScript[]
const u32 * ColossoRiver_GetExits(void)
u32 gColossoRiver_DirectionSteps[]
const s16 gColossoRiver_SpanB[]
const struct SceneRegion * ColossoRiver_GetRegions(void)
s32 gColossoRiver_Countdown
s32 gColossoRiver_ScriptA[]
const s16 gColossoRiver_ModeRecordTwo[]
struct SceneEvent gColossoRiver_Events[]
const struct SceneEntrance * ColossoRiver_GetEntrances(void)
const struct SceneEvent * ColossoRiver_GetEvents(void)
s16 gColossoRiver_RoundSpans[]
struct SceneEntrance gColossoRiver_Entrances[]
s16 gColossoRiver_SpanA[]
s32 gColossoRiver_ApproachScript[]
const struct ScenePlacement * ColossoRiver_GetPlacements(void)
s16 gColossoRiver_ModeRecordFour[]
struct ScenePlacement gColossoRiver_Placements[]
u32 gColossoRiver_Exits[]
s32 gColossoRiver_ScriptB[]
s32 ColossoRiver_Initialize(void)
Restores the stages as they were left, then by the arrival: the race (1 and 2), the guide's explanati...
The scene table formats: entrances, exits, placements and events, and the macros that write them.
A scene entrance: where and facing which way the party arrives, and the camera's bounds there (-1 for...
A scene event: its kind and detail, the trigger it answers, its condition and its value (a message or...
An actor a scene places: its sprite, the condition for placing it, how it behaves,...
A scene's exit region: the box that, while its condition holds, takes the party leader out through it...
The integer types, TRUE, UNUSED and the fixed-address macros.