1#ifndef ALCHEMY_UNIT_SCENE_COLOSSO_LOG_H
2#define ALCHEMY_UNIT_SCENE_COLOSSO_LOG_H
s32 gStagedActor_DirectionSteps[]
Pixel step by direction: X in the upper halfword, Z in the lower.
s16 gColossoModeScript3A[]
s32 gColossoRandomEffect[]
struct ScenePlacement gColossoLogPlacements[]
struct SceneEvent gColossoLogEvents[]
s32 gColossoLog_PlaceScript[]
s32 gColossoLinkedEffect[]
s32 gColossoSceneTaskStatus
const s8 gColossoLog_LogPattern[][6]
const u8 gColosso_LetteringPaletteOffsets[]
const struct SceneRegion * ColossoLog_GetRegions(void)
s32 gColossoSceneTaskState
s32 gColossoParticleKinds[]
const struct ScenePlacement * ColossoLog_GetPlacements(void)
const u16 gColossoEarlySequenceData[]
s16 gColosso_LetteringSlot
s32 gColossoLog_LeaderActionB[]
s32 ColossoLog_Initialize(void)
Restores obstacle progress, then enters practice, introduction or battle aftermath.
s16 gColossoModeScript4[]
s32 gColosso_RivalFinishScript[]
const struct SceneEvent * ColossoLog_GetEvents(void)
s32 gColossoLog_LeaderActionA[]
const s32 gColossoLog_Record30Script[]
const s16 gColossoModeScript2[]
const struct SceneEntrance * ColossoLog_GetEntrances(void)
s16 gColossoModeScriptDefault[]
const s16 gColossoModeScript3B[]
s32 gColossoLog_LeaderActionC[]
const u32 * ColossoLog_GetExits(void)
char gColossoHexChars[20]
struct SceneEntrance gColossoLogEntrances[]
s32 gColossoMultiPhaseData[]
s32 gColossoLog_Actor8Action[]
const s32 gColossoSceneEventEffect[]
The scene table formats: entrances, exits, placements and events, and the macros that write them.
A scene entrance: where and facing which way the party arrives, and the camera's bounds there (-1 for...
A scene event: its kind and detail, the trigger it answers, its condition and its value (a message or...
An actor a scene places: its sprite, the condition for placing it, how it behaves,...
A scene's exit region: the box that, while its condition holds, takes the party leader out through it...
The integer types, TRUE, UNUSED and the fixed-address macros.