Alchemy
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colosseum_entrance.h

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1#ifndef ALCHEMY_UNIT_SCENE_COLOSSEUM_ENTRANCE_H
2#define ALCHEMY_UNIT_SCENE_COLOSSEUM_ENTRANCE_H
3
4#include "types.h"
5#include "field_scene.h"
6
7struct SceneEntrance;
8struct SceneEvent;
9struct ScenePlacement;
10struct SceneRegion;
11
16const struct SceneEvent *ColosseumEntrance_GetEvents(void);
46
47#endif
const struct SceneEntrance * ColosseumEntrance_GetEntrances(void)
s32 gColosseumEntrance_ApproachFinalsGroupScript[]
u32 gColosseumEntranceExits[]
struct SceneEvent gColosseumEntranceEvents2[]
s32 gColosseumEntrance_PulseScaleScript[]
struct SceneEntrance gColosseumEntranceEntrances3[]
struct ScenePlacement gColosseumEntrancePlacementsOther[]
const struct ScenePlacement * ColosseumEntrance_GetPlacements(void)
Selects actors for the current area and stage of Colosso.
struct ScenePlacement gColosseumEntrancePlacements3[]
struct SceneEvent gColosseumEntranceEvents1[]
s32 gColosseumEntrance_RejoinPartyScript[]
struct SceneEntrance gColosseumEntranceEntrances1[]
s32 ColosseumEntrance_Initialize(void)
Sets up the halls by the arrival, or the gates outside by Colosso's stage.
s32 gColosseumEntrance_JoinFinalsFromSouthScript[]
struct SceneEvent gColosseumEntranceEvents3[]
struct ScenePlacement gColosseumEntrancePlacements1Entrance12[]
struct ScenePlacement gColosseumEntrancePlacements1[]
s32 gColosseumEntrance_GatherAtSpectatorPartyScript[]
struct SceneEvent gColosseumEntranceEvents1Entrance12[]
struct SceneEvent gColosseumEntranceEventsOther[]
s32 gColosseumEntrance_LeaveSpectatorAreaScript[]
struct SceneEntrance gColosseumEntranceEntrancesOther[]
struct ScenePlacement gColosseumEntrancePlacements1Entrance66[]
const struct SceneEvent * ColosseumEntrance_GetEvents(void)
struct ScenePlacement gColosseumEntrancePlacements1Entrance7[]
struct ScenePlacement gColosseumEntrancePlacements3FinalsDay[]
struct ScenePlacement gColosseumEntrancePlacements1Entrance8[]
struct ScenePlacement gColosseumEntrancePlacements1Entrance5[]
s32 gColosseumEntrance_EnterFinalsScript[]
const struct SceneRegion * ColosseumEntrance_GetRegions(void)
s32 gColosseumEntrance_GatherAtSpectatorLeaderScript[]
s32 gColosseumEntrance_JoinFinalsFromEastScript[]
struct ScenePlacement gColosseumEntrancePlacements3AfterColosso[]
const u32 * ColosseumEntrance_GetExits(void)
Returns the shared colosseum exits.
The scene table formats: entrances, exits, placements and events, and the macros that write them.
A scene entrance: where and facing which way the party arrives, and the camera's bounds there (-1 for...
Definition field_scene.h:54
A scene event: its kind and detail, the trigger it answers, its condition and its value (a message or...
An actor a scene places: its sprite, the condition for placing it, how it behaves,...
Definition field_scene.h:81
A scene's exit region: the box that, while its condition holds, takes the party leader out through it...
The integer types, TRUE, UNUSED and the fixed-address macros.
signed int s32
Definition types.h:14
unsigned int u32
Definition types.h:15