Alchemy
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articles.h

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1#ifndef ALCHEMY_UNIT_WINDOW_ARTICLES_H
2#define ALCHEMY_UNIT_WINDOW_ARTICLES_H
3
4#include "types.h"
5
6extern const s8 gUiText_ArticleEmpty[];
7#if LANGUAGE == LANGUAGE_GERMAN
8extern const u8 gUiText_NumberWord0[];
9extern const u8 gUiText_NumberWord1[];
10extern const u8 gUiText_NumberWord2[];
11extern const u8 gUiText_NumberWord3[];
12extern const u8 gUiText_NumberWord4[];
13extern const u8 gUiText_NumberWord5[];
14extern const u8 gUiText_NumberWord6[];
15extern const u8 gUiText_NumberWord7[];
16extern const u8 gUiText_NumberWord8[];
17extern const u8 gUiText_NumberWord9[];
18#endif
19extern const u16 gUiText_MarkGlyphCodes[];
20extern const u8 gUiSprite_CursorBobOffsets[80];
21extern const u8 gUiSprite_WobbleTail[16];
22
23#endif
const u8 gUiSprite_WobbleTail[16]
Nothing in the game reads these 16 bytes.
Definition articles.c:194
const s8 gUiText_ArticleEmpty[]
Definition articles.c:144
const u8 gUiSprite_CursorBobOffsets[80]
The pointing hand's bob: a smooth rise and fall of 8 pixels over 80 frames.
Definition articles.c:175
const u16 gUiText_MarkGlyphCodes[]
The integer types, TRUE, UNUSED and the fixed-address macros.
signed char s8
Definition types.h:10
unsigned short u16
Definition types.h:13
unsigned char u8
Definition types.h:11