Alchemy
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altin_peak.h

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1#ifndef ALCHEMY_UNIT_SCENE_ALTIN_PEAK_H
2#define ALCHEMY_UNIT_SCENE_ALTIN_PEAK_H
3
4#include "types.h"
5#include "field_scene.h"
6#include "field_runtime.h"
7
8struct SceneEntrance;
9struct SceneEvent;
10struct ScenePlacement;
11struct SceneRegion;
12
13const struct SceneEntrance *Scene_GetEntrances(void);
14const struct SceneRegion *Scene_GetRegions(void);
15const u32 *Scene_GetExits(void);
16const struct ScenePlacement *Scene_GetPlacements(void);
17const struct SceneEvent *Scene_GetEvents(void);
42extern struct SceneRegion gAltinPeak_Regions9[];
43extern struct SceneRegion gAltinPeak_Regions10[];
44extern u32 gAltinPeak_Exits[];
56extern struct SceneEvent gAltinPeak_Events1[];
58extern struct SceneEvent gAltinPeak_Events2[];
59extern struct SceneEvent gAltinPeak_Events3[];
60extern struct SceneEvent gAltinPeak_Events4[];
61extern struct SceneEvent gAltinPeak_Events5[];
62extern struct SceneEvent gAltinPeak_Events6[];
63extern struct SceneEvent gAltinPeak_Events7[];
64extern struct SceneEvent gAltinPeak_Events8[];
65extern struct SceneEvent gAltinPeak_Events9[];
66extern struct SceneEvent gAltinPeak_Events10[];
67extern struct SceneEvent gAltinPeak_Events11[];
70
71#endif
const struct ScenePlacement * Scene_GetPlacements(void)
const struct SceneEntrance * Scene_GetEntrances(void)
const struct SceneEvent * Scene_GetEvents(void)
const u32 * Scene_GetExits(void)
Both scenes share one exit table.
const struct SceneRegion * Scene_GetRegions(void)
s32 Scene_Initialize(void)
Sets up whichever scene is being entered and runs its arrival events.
struct SceneEvent gAltinPeak_Events7[]
s32 gAltinPeak_StatueSinkScript[]
The guardian statue and its shadow flatten into the floor over 60 frames.
struct SceneEvent gAltinPeak_Events9[]
struct ScenePlacement gAltinPeak_Placements11[]
struct SceneEvent gAltinPeak_Events6[]
struct SceneEvent gAltinPeak_Events3[]
struct SceneEntrance gAltinPeak_Entrances11[]
struct SceneEntrance gAltinPeak_Entrances4[]
struct SceneEntrance gAltinPeak_Entrances1[]
struct SceneEvent gAltinPeak_Events4[]
struct SceneRegion gAltinPeak_Regions9[]
s32 gAltinPeak_FaceLeaderScript[]
Room 1's beast keeps turning to face the party leader.
s32 gAltinPeak_PuddleGrowScript[]
The new puddle grows to full size over 108 frames.
u32 gAltinPeak_Exits[]
struct SceneEntrance gAltinPeak_Entrances9[]
s32 gAltinPeak_MiaScript[]
u32 gAltinPeak_RollRadii[]
The log's speed factor by its height against where it set off: 2 to the power i / 16 for i from 0 to ...
struct ScenePlacement gAltinPeak_Placements1[]
struct SceneEntrance gAltinPeak_EntrancesOther[]
s32 gAltinPeak_RumbleTicks
Frames since the statue's last rumble.
struct ScenePlacement gAltinPeak_Placements6[]
struct SceneEvent gAltinPeak_EventsOther[]
struct SceneEvent gAltinPeak_Events1[]
struct SceneEntrance gAltinPeak_Entrances5[]
struct SceneRegion gAltinPeak_Regions10[]
struct SceneEvent gAltinPeak_Events2[]
struct SceneEntrance gAltinPeak_Entrances10[]
struct SceneEvent gAltinPeak_Events8[]
struct ScenePlacement gAltinPeak_Placements5[]
struct ScenePlacement gAltinPeak_Placements9[]
s8 gAltinPeak_PaletteScript[]
The water's palette cycle: pairs of a color offset and the frames it holds, repeating from the top at...
s32 gAltinPeak_LeaderFleePath[]
The party leader flees down the winding path ahead of the boulder, marks the arrival,...
struct SceneEntrance gAltinPeak_Entrances8[]
struct SceneEntrance gAltinPeak_Entrances7[]
struct SceneEntrance gAltinPeak_Entrances3[]
struct ScenePlacement gAltinPeak_Placements8[]
struct SceneEvent gAltinPeak_Events11[]
s32 gAltinPeak_RejoinScript[]
Garet, Ivan and Mia walk back to the leader and rejoin the party.
struct ScenePlacement gAltinPeak_Placements3[]
s32 gAltinPeak_GaretScript[]
Garet, Ivan and Mia step out beside the leader after the Hydros battle.
struct ScenePlacement gAltinPeak_PlacementsOther[]
s32 gAltinPeak_IvanScript[]
struct SceneEvent gAltinPeak_Events5[]
struct SceneEvent gAltinPeak_Events10[]
s32 gAltinPeak_BoulderPath[]
Room 9's boulder rolls straight down the path, and marks its arrival.
s32 gAltinPeak_DebrisScript[]
A piece of debris flies for 60 frames and is freed.
struct SceneEntrance gAltinPeak_Entrances6[]
struct SceneEntrance gAltinPeak_Entrances2[]
struct SceneEvent gAltinPeak_Events1Drained[]
struct ScenePlacement gAltinPeak_Placements10[]
struct ScenePlacement gAltinPeak_Placements7[]
The field's runtime work: map cells, scene records and regions, map markers and FieldWork.
The scene table formats: entrances, exits, placements and events, and the macros that write them.
A scene entrance: where and facing which way the party arrives, and the camera's bounds there (-1 for...
Definition field_scene.h:54
A scene event: its kind and detail, the trigger it answers, its condition and its value (a message or...
An actor a scene places: its sprite, the condition for placing it, how it behaves,...
Definition field_scene.h:81
A scene's exit region: the box that, while its condition holds, takes the party leader out through it...
The integer types, TRUE, UNUSED and the fixed-address macros.
signed int s32
Definition types.h:14
unsigned int u32
Definition types.h:15
signed char s8
Definition types.h:10