Alchemy
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zonedata.h

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1#ifndef ALCHEMY_UNIT_OBJECT_ZONEDATA_H
2#define ALCHEMY_UNIT_OBJECT_ZONEDATA_H
3
4#include "types.h"
5
6extern const s16 gWorldMap_EncounterRules[132];
7extern const u16 gEncounter_AreaEntryTable[160];
8
9#endif
The integer types, TRUE, UNUSED and the fixed-address macros.
signed short s16
Definition types.h:12
unsigned short u16
Definition types.h:13
const u16 gEncounter_AreaEntryTable[160]
The encounter of each Djinni battle (Encounter_GetDjinnEnemyGroup): {zone, slot}.
Definition zonedata.c:19
const s16 gWorldMap_EncounterRules[132]
The world map's encounter zones (struct TerrainRule): {terrain kind, terrain behavior (-1 for any),...
Definition zonedata.c:7